using UnityEngine;
using UnityEngine.UIElements;
///
/// This example is taken from the Unity 6 documentation examples and is here for an example of using a UXML object in Runtime Code
///
[UxmlElement]
public partial class ClockElement : VisualElement
{
[UxmlAttribute]
public string TimeFormat = "HH:mm:ss";
public ClockElement()
{
Label label = new Label();
label.SetBinding("text", new CurrentTimeBinding(){TimeFormat = TimeFormat});
Add(label);
// The rest is just for looks and can be applied in your style sheet
style.alignContent = Align.Center;
style.justifyContent = Justify.Center;
label.style.fontSize = 10;
label.style.color = Color.white;
label.style.alignContent = Align.Center;
label.style.justifyContent = Justify.Center;
label.style.unityTextAlign = TextAnchor.MiddleCenter;
label.style.unityFontStyleAndWeight = FontStyle.Bold;
label.style.backgroundColor = new StyleColor(Color.black);
}
}