The Input Rebinder for UI Toolkit is currently in the review process and should be available for purchase on the asset store in ~2-3 weeks.
All customers that have purchased the Window Framework for UI Toolkit prior to the release of the Input Rebinder,
Will receive a copy of the Input Rebinder as a Free Upgrade once approved on the asset store!
Input Rebinder for Unity UI Toolkit
Runtime Input Rebinding with starter Runtime Game UI included
(Pending Aproval)
Preview Details
The Input Rebinder for Unity UI Toolkit offers your players runtime input rebinding of keys to meet their unique needs.
Uses Unity's New Input system and Unity UI Toolkit for the user interface.
Powered by Unity's USS stylesheet system means that the layout is completely customizable using a uss theme to meet the exact needs of your unique projects look and feel.
Submitted To Unity On July-18-2025
This Page Updated on July-20-2025
Documentation is currently being created while in the review process which usually takes ~2 weeks
We Will be offering this as a stand alone asset and as part of a Unity Asset Bundle with some of our other assets.
We will also be including some Unity UI Toolkit Examples into the demo folder to get your game UI up and running fast.
Example In Game UI
Supports runtime input rebinding of all input types
All Inputs on All device types can be re-bound by the player, and if you add a new device type using the Unity Project Input manager will automatically show in the Input Rebinder once added to the list.
Example Key Binding in UI Builder
Allow players to remap input key bindings to meet their specific needs.
Changing the input key binding is a big part of the user experience and with the Input Rebinder for Unity UI Toolkit you get a drop in feature upgrade for your project that allows your players to customize the key binds in game.
Fully Compatible with Unity UI Builder and USS themes
Being compatible with Unity's UI Builder means that you can use the graphical interface when creating your stylesheets allowing for multiple uss themes, and this compatibility extends into testing with the Rebinder UI being fully functional in UI Builders Preview Mode
Use UI Builder to test your layout without having to enter Playmode
You can run the Input Rebinder UI directly in UI Builder Preview mode so you can fully test the interface without ever having to enter Playmode every time you make a change.
Allow or Restrict Specific Inputs Based on Device Type
The Administration Editor Window allows you to tailor which inputs are allowed to be rebound per device scheme. By marking each of the input bindings as either Shown or Hidden *default is to show all you can tailor your key binding inputs to just the ones you want per device. For example, Restricting (Hiding) the 'Look' input on the Mouse&Keyboard device type since allowing it to be changed really isn't a good idea.

Fully Compatible with Window Framework for Unity UI Toolkit
*sold separately or as part of a unity asset bundle
Use the Input Rebinder Custom Control as content in our Window Framework for Unity UI Toolkit asset with a single line of code.
Uses built in Input Manager in New Input System to manager list order
Automatically updates lists to match the assigned InputActionsAsset as created in the Unity Input Manager using Unity's New Input System Further edits get automatically added to the available rebinds and can be Restricted if needed with the Input Rebinder administration window
Help Section with links to Unity UI Toolkit Examples
The Help section of our administration window offers reference links to documentation and other useful content related to the Input Rebinder for UI Toolkit Unity Asset including links to Unity UI Toolkit Examples in the demo of the asset