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Input Rebinder for Unity UI Toolkit
Runtime Input Rebinding with starter Runtime Game UI included
(Pending Aproval)
Preview Details

The Input Rebinder for Unity UI Toolkit offers your players runtime input rebinding of keys to meet their unique needs.

Uses Unity's New Input system and Unity UI Toolkit for the user interface.
Powered by Unity's USS stylesheet system means that the layout is completely customizable using a uss theme to meet the exact needs of your unique projects look and feel.

Submitted To Unity On July-18-2025
This Page Updated on July-20-2025
Documentation is currently being created while in the review process which usually takes ~2 weeks
We Will be offering this as a stand alone asset and as part of a Unity Asset Bundle with some of our other assets.
We will also be including some Unity UI Toolkit Examples into the demo folder to get your game UI up and running fast.

Example In Game UI
Input rebinder runtime in game ui key binding screenshoot

Supports runtime input rebinding of all input types

All Inputs on All device types can be re-bound by the player, and if you add a new device type using the Unity Project Input manager will automatically show in the Input Rebinder once added to the list.

Example Key Binding in UI Builder
Screenshot of input rebinder in UI Builder preview mode showing the runtime input rebinding UI

Allow players to remap input key bindings to meet their specific needs.

Changing the input key binding is a big part of the user experience and with the Input Rebinder for Unity UI Toolkit you get a drop in feature upgrade for your project that allows your players to customize the key binds in game.

Screenshot of uss theme styling options in UI Builder

Fully Compatible with Unity UI Builder and USS themes

Being compatible with Unity's UI Builder means that you can use the graphical interface when creating your stylesheets allowing for multiple uss themes, and this compatibility extends into testing with the Rebinder UI being fully functional in UI Builders Preview Mode

Admin screen in Unity UI Builder preview mode

Use UI Builder to test your layout without having to enter Playmode

You can run the Input Rebinder UI directly in UI Builder Preview mode so you can fully test the interface without ever having to enter Playmode every time you make a change.

Administration window for the Input Rebinder

Allow or Restrict Specific Inputs Based on Device Type

The Administration Editor Window allows you to tailor which inputs are allowed to be rebound per device scheme. By marking each of the input bindings as either Shown or Hidden *default is to show all you can tailor your key binding inputs to just the ones you want per device. For example, Restricting (Hiding) the 'Look' input on the Mouse&Keyboard device type since allowing it to be changed really isn't a good idea. 

Window Framework for Unity UI Toolkit Logo and unity asset bundle

Fully Compatible with Window Framework for Unity UI Toolkit

*sold separately or as part of a unity asset bundle

Use the Input Rebinder Custom Control as content in our Window Framework for Unity UI Toolkit asset with a single line of code.

new input system editor window

Uses built in Input Manager in New Input System to manager list order 

Automatically updates lists to match the assigned InputActionsAsset as created in the Unity Input Manager using Unity's New Input System Further edits get automatically added to the available rebinds and can be Restricted if needed with the Input Rebinder administration window 

Administration help page for the Input Rebinder Asset with Unity UI Toolkit Examples

Help Section with links to Unity UI Toolkit Examples

The Help section of our administration window offers reference links to documentation and other useful content related to the Input Rebinder for UI Toolkit Unity Asset including links to Unity UI Toolkit Examples in the demo of the asset