Simple Inventory View Data Binding Example

A simple inventory window example of runtime data binding visual elements with C# code in Unity 6 and UI Toolkit.

What is this example?

This example shows how to create a simple inventory window using Unity's UI Toolkit and data binding concepts. It demonstrates how to bind data to UI elements at runtime, allowing for dynamic updates and interactions.

How to Use This Example

To use this example, follow these steps:

  1. Open the Unity project containing the example.
  2. Navigate to the "InventoryView" scene.
  3. Run the scene to see the inventory window in action.
  4. Interact with the inventory items to see data binding in action.

C# Code Example

The C# code for this example is available on our GitHub repository. You can view and download the scripts used in this example:

Feel free to explore the code and adapt it for your own projects.

Additional Resources

For more information on Unity's UI Toolkit and data binding, check out the following resources:

Unity Asset Store Banner