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Window Framework v1.2.4
Window Framework for Unity UI Toolkit
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AllowResize=<bool>, Locked=<bool>, Fullscreen=<bool>, Fullscreen=<bool>, AllowFullscreen=<bool>, LockFullscreen=<bool>
element.AddManipulator() command. And as with all Visual Elements, the Runtime Contextual Menus also have their own styling areas so you can adjust the look and feel of your menus to match your project. To further customize the system, the players can adjust the Fade Delay and Fade Time of menus.
element.tooltip="String To Display..." to a Visual Element and the built in Runtime ToolTip manipulator does the rest and players has the options for 4 Fade Type's (FadeIn, FadeOut, FadeInAndOut, None), Show delay, Fade delay and Fade time.WindowMemoryEnabled=true and must be a dedicated type.Assets/Resources/[Your-Project-Name]/Themes/Global but any resources that fits your project structure will work. This recommended theme folder is also where we recommend you save any custom themes you make so that asset updates do not effect your project.Assets/Resources/[Your-Project-Name]/Themes/[New-Theme-Name] but any resources that fits your project structure will work. This recommended theme folder allows you save any custom themes you make so that asset updates do not effect your project.