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Window Framework v1.2.4
Window Framework for Unity UI Toolkit
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Download a compiled runtime version of the demo
To view the Demo scene go to:
Assets/GarageWareGames/WindowFramework/Demo/Scenes
and open the Demo scene in Game View you should see:
If you do not see this screen in the Game View (NOT Scene View) will need to have your Panel Settings asset assigned. Click on the Demo Controller in the Scene Hierarchy and in the Inspector assign the asset. The controller can also be changed to apply themes to all panels so that the top bar is also tied to the demo, you can change this with the Apply Method dropdown.
Once in play mode you will see an example of a basic startup screen example with a button to close. This is a window set to full be LockedFullScreen, ensuring interaction by the player, the continue button launches the next window and loads the settings from memory.
The Demo has several pages demonstrating the various features and options available at runtime with each page listed here.
There is also a settings window you can access from the top bar gear icon (top right). Here you can see the included custom controls displayed in a dedicated window type.
We have included a second demo of a static window setup using UI builder that is named: Demo Locked Windows in Start Locations.