UsoUIElements 0.1.0
Data Centric implimentation of Unity's UI Elements (UI Toolkit)
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GWG.UsoUIElements.UsoLabel Class Reference

A custom label control that extends Unity's Label with USO UI framework functionality. Provides enhanced styling, field validation, data binding capabilities, and integration with the USO UI system. More...

Inheritance diagram for GWG.UsoUIElements.UsoLabel:

Public Member Functions

 UsoLabel ()
 Initializes a new instance of the UsoLabel class with default settings. Creates an empty label with USO framework integration and default label type styling.
 UsoLabel (string fieldLabelText)
 Initializes a new instance of the UsoLabel class with the specified text. Creates a label with custom text content and default label type styling.
 UsoLabel (string fieldLabelText, LabelType fieldLabelType)
 Initializes a new instance of the UsoLabel class with text and label type. Creates a label with custom text content and specific visual styling based on the label type.
 UsoLabel (string fieldLabelText, LabelType fieldLabelType, out UsoLabel newField)
 Initializes a new instance of the UsoLabel class with text, label type, and returns a reference. Creates a label with custom text, styling, and provides an out parameter for immediate access to the created instance.
 UsoLabel (string fieldName, string fieldLabelText, LabelType fieldLabelType)
 Initializes a new instance of the UsoLabel class with field name, text, and label type. Creates a label with custom identification, text content, and specific visual styling.
 UsoLabel (string fieldName, string fieldLabelText, LabelType fieldLabelType, out UsoLabel newField)
 Initializes a new instance of the UsoLabel class with field name, text, label type, and returns a reference. Creates a fully configured label and provides an out parameter for immediate access to the created instance.
 UsoLabel (string fieldName, string fieldLabelText, LabelType fieldLabelType, string bindingPath, BindingMode fieldBindingMode=BindingMode.ToTarget)
 Initializes a new instance of the UsoLabel class with complete configuration including data binding. Creates a label with custom identification, text, styling, and automatic data binding for dynamic content updates.
 UsoLabel (string fieldName, string fieldLabelText, LabelType fieldLabelType, string fieldBindingPath, BindingMode fieldBindingMode, out UsoLabel newField)
 Initializes a new instance of the UsoLabel class with complete configuration, data binding, and reference output. Creates a fully configured label with automatic data binding and provides an out parameter for immediate access.
void ApplyBinding (string fieldBindingProp, string fieldBindingPath, BindingMode fieldBindingMode)
 Applies data binding to the specified property of this control using Unity's data binding system. Configures the binding with the provided path and mode for automatic data synchronization.
UsoLineItem GetParentLineItem ()
 Retrieves the first ancestor UsoLineItem control in the visual tree hierarchy. This is useful for accessing parent container functionality and maintaining proper UI structure.
void InitElement (string fieldName=null)
 Initializes the USO UI element with the specified field name and applies necessary styling classes. This method sets up the basic USO framework integration for the control.
void SetFieldStatus (FieldStatusTypes fieldStatus)
 Updates the field's status type, which affects its visual appearance and validation state. The status change is automatically reflected in the UI through the FieldStatus property.
void ShowFieldStatus (bool status)
 Controls the visibility and functionality of the field status/validation system. When disabled, removes validation-related styling from the control.
Public Member Functions inherited from GWG.UsoUIElements.IUsoUiElement
void AddToClassList (string className)
 Adds the specified CSS class name to this element's class list. This method is inherited from Unity's VisualElement and enables dynamic styling modifications.
void ClearBindings ()
 Removes all data binding configurations from this element. This method is inherited from Unity's VisualElement and provides cleanup functionality for data bindings.
void RemoveFromClassList (string className)
 Removes the specified CSS class name from this element's class list. This method is inherited from Unity's VisualElement and provides dynamic styling capabilities.

Properties

FieldStatusTypes FieldStatus [get, private set]
 Gets the current field status type, which determines the visual state and validation feedback. This property is automatically reflected in the UI through CSS class modifications.
bool FieldStatusEnabled [get, private set]
 Gets or sets whether field status/validation functionality is enabled for this control. When enabled, adds validation CSS class for styling. When disabled, removes validation styling.

Private Member Functions

void InitElement (string fieldName, LabelType fieldLabelType)
 Private initialization method that sets up the label with USO framework integration and applies type-specific styling. This method configures the basic element properties and adds appropriate CSS classes based on the label type.
void InitElement (string fieldName, LabelType fieldLabelType, string fieldBindingPath, BindingMode fieldBindingMode)
 Private initialization method that combines element setup with data binding configuration. This overload provides convenient setup for constructors that need both element initialization and binding.

Private Attributes

FieldStatusTypes _fieldStatus
bool _fieldStatusEnabled = true

Static Private Attributes

const string DefaultBindProp = "text"
 Default binding property used when applying data bindings to this field. Binds to the 'text' property which controls the displayed text content.
const string ElementClass = "uso-label"
 CSS class name applied to all UsoLabel instances for styling purposes.
const string ElementValidationClass = "uso-field-validation"
 CSS class name applied when field validation/status functionality is enabled.

Detailed Description

A custom label control that extends Unity's Label with USO UI framework functionality. Provides enhanced styling, field validation, data binding capabilities, and integration with the USO UI system.

This control implements the IUsoUiElement interface to provide consistent behavior across the USO UI framework. It supports field status indicators, automatic data binding for text content, and custom styling through CSS classes. The control includes support for different label types (Header, SubHeader, Title, Subtitle, Description, Default) that automatically apply appropriate CSS classes for consistent visual hierarchy throughout the application.

Constructor & Destructor Documentation

◆ UsoLabel() [1/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( )

Initializes a new instance of the UsoLabel class with default settings. Creates an empty label with USO framework integration and default label type styling.

◆ UsoLabel() [2/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldLabelText)

Initializes a new instance of the UsoLabel class with the specified text. Creates a label with custom text content and default label type styling.

Parameters
fieldLabelTextThe text content to display in the label.

◆ UsoLabel() [3/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldLabelText,
LabelType fieldLabelType )

Initializes a new instance of the UsoLabel class with text and label type. Creates a label with custom text content and specific visual styling based on the label type.

Parameters
fieldLabelTextThe text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.

◆ UsoLabel() [4/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldLabelText,
LabelType fieldLabelType,
out UsoLabel newField )

Initializes a new instance of the UsoLabel class with text, label type, and returns a reference. Creates a label with custom text, styling, and provides an out parameter for immediate access to the created instance.

Parameters
fieldLabelTextThe text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.
newFieldOutput parameter that receives a reference to the newly created label.

◆ UsoLabel() [5/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldName,
string fieldLabelText,
LabelType fieldLabelType )

Initializes a new instance of the UsoLabel class with field name, text, and label type. Creates a label with custom identification, text content, and specific visual styling.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTextThe text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.

◆ UsoLabel() [6/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldName,
string fieldLabelText,
LabelType fieldLabelType,
out UsoLabel newField )

Initializes a new instance of the UsoLabel class with field name, text, label type, and returns a reference. Creates a fully configured label and provides an out parameter for immediate access to the created instance.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTextThe text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.
newFieldOutput parameter that receives a reference to the newly created label.

◆ UsoLabel() [7/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldName,
string fieldLabelText,
LabelType fieldLabelType,
string bindingPath,
BindingMode fieldBindingMode = BindingMode::ToTarget )

Initializes a new instance of the UsoLabel class with complete configuration including data binding. Creates a label with custom identification, text, styling, and automatic data binding for dynamic content updates.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTextThe initial text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.
bindingPathThe path to the data source property for automatic text binding.
fieldBindingModeThe binding mode that controls data flow between source and target. Default is ToTarget.

◆ UsoLabel() [8/8]

GWG.UsoUIElements.UsoLabel.UsoLabel ( string fieldName,
string fieldLabelText,
LabelType fieldLabelType,
string fieldBindingPath,
BindingMode fieldBindingMode,
out UsoLabel newField )

Initializes a new instance of the UsoLabel class with complete configuration, data binding, and reference output. Creates a fully configured label with automatic data binding and provides an out parameter for immediate access.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTextThe initial text content to display in the label.
fieldLabelTypeThe label type that determines visual styling and hierarchy level.
fieldBindingPathThe path to the data source property for automatic text binding.
fieldBindingModeThe binding mode that controls data flow between source and target.
newFieldOutput parameter that receives a reference to the newly created label.

Member Function Documentation

◆ ApplyBinding()

void GWG.UsoUIElements.UsoLabel.ApplyBinding ( string fieldBindingProp,
string fieldBindingPath,
BindingMode fieldBindingMode )

Applies data binding to the specified property of this control using Unity's data binding system. Configures the binding with the provided path and mode for automatic data synchronization.

Parameters
fieldBindingPropThe property name on this control to bind to.
fieldBindingPathThe path to the data source property to bind from.
fieldBindingModeThe binding mode that determines how data flows between source and target.
Exceptions
ExceptionThrown when binding setup fails. Original exception is preserved and re-thrown.

Implements GWG.UsoUIElements.IUsoUiElement.

◆ GetParentLineItem()

UsoLineItem GWG.UsoUIElements.UsoLabel.GetParentLineItem ( )

Retrieves the first ancestor UsoLineItem control in the visual tree hierarchy. This is useful for accessing parent container functionality and maintaining proper UI structure.

Returns
The parent UsoLineItem if found; otherwise, null.

◆ InitElement() [1/3]

void GWG.UsoUIElements.UsoLabel.InitElement ( string fieldName,
LabelType fieldLabelType )
private

Private initialization method that sets up the label with USO framework integration and applies type-specific styling. This method configures the basic element properties and adds appropriate CSS classes based on the label type.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTypeThe label type that determines which CSS class to apply for styling.

Label type CSS class mapping:

  • Header → "uso-label--header"
  • SubHeader → "uso-label--subheader"
  • Title → "uso-label--title"
  • Subtitle → "uso-label--subtitle"
  • Description → "uso-label--description"
  • Default → No additional class applied

◆ InitElement() [2/3]

void GWG.UsoUIElements.UsoLabel.InitElement ( string fieldName,
LabelType fieldLabelType,
string fieldBindingPath,
BindingMode fieldBindingMode )
private

Private initialization method that combines element setup with data binding configuration. This overload provides convenient setup for constructors that need both element initialization and binding.

Parameters
fieldNameThe name to assign to this label element.
fieldLabelTextThe label type that determines visual styling and hierarchy level.
fieldBindingPathThe path to the data source property for automatic text binding.
fieldBindingModeThe binding mode that controls data flow between source and target.

◆ InitElement() [3/3]

void GWG.UsoUIElements.UsoLabel.InitElement ( string fieldName = null)

Initializes the USO UI element with the specified field name and applies necessary styling classes. This method sets up the basic USO framework integration for the control.

Parameters
fieldNameOptional name to assign to the element. If null, no name is set.

Implements GWG.UsoUIElements.IUsoUiElement.

◆ SetFieldStatus()

void GWG.UsoUIElements.UsoLabel.SetFieldStatus ( FieldStatusTypes fieldStatus)

Updates the field's status type, which affects its visual appearance and validation state. The status change is automatically reflected in the UI through the FieldStatus property.

Parameters
fieldStatusThe new field status type to apply.

Implements GWG.UsoUIElements.IUsoUiElement.

◆ ShowFieldStatus()

void GWG.UsoUIElements.UsoLabel.ShowFieldStatus ( bool status)

Controls the visibility and functionality of the field status/validation system. When disabled, removes validation-related styling from the control.

Parameters
statusTrue to enable field status functionality; false to disable it.

Implements GWG.UsoUIElements.IUsoUiElement.

Member Data Documentation

◆ _fieldStatus

FieldStatusTypes GWG.UsoUIElements.UsoLabel._fieldStatus
private

◆ _fieldStatusEnabled

bool GWG.UsoUIElements.UsoLabel._fieldStatusEnabled = true
private

◆ DefaultBindProp

const string GWG.UsoUIElements.UsoLabel.DefaultBindProp = "text"
staticprivate

Default binding property used when applying data bindings to this field. Binds to the 'text' property which controls the displayed text content.

◆ ElementClass

const string GWG.UsoUIElements.UsoLabel.ElementClass = "uso-label"
staticprivate

CSS class name applied to all UsoLabel instances for styling purposes.

◆ ElementValidationClass

const string GWG.UsoUIElements.UsoLabel.ElementValidationClass = "uso-field-validation"
staticprivate

CSS class name applied when field validation/status functionality is enabled.

Property Documentation

◆ FieldStatus

FieldStatusTypes GWG.UsoUIElements.UsoLabel.FieldStatus
getprivate set

Gets the current field status type, which determines the visual state and validation feedback. This property is automatically reflected in the UI through CSS class modifications.

The current FieldStatusTypes value indicating the field's validation state.

Implements GWG.UsoUIElements.IUsoUiElement.

◆ FieldStatusEnabled

bool GWG.UsoUIElements.UsoLabel.FieldStatusEnabled
getprivate set

Gets or sets whether field status/validation functionality is enabled for this control. When enabled, adds validation CSS class for styling. When disabled, removes validation styling.

True if field status functionality is enabled; otherwise, false. Default is true.

Implements GWG.UsoUIElements.IUsoUiElement.